Matej Kovacic
Matej Kovacic
3d Generalist / Concept Artist / Animator
Stuttgart, Germany

Summary

Creative and experienced 2d and 3d Generalist.

Working in the Movie, Video Game and Advertising industries.

Always looking for solutions to make the product better and to speed up the pipeline.

Keen on learning new software and new approaches.

Did I mention that I love Python :)

Resume PDF

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Skills

Concept Design3D ModelingDigital SculptingTexturingShading2D Animation3D AnimationConcept ArtIllustrationCharacter DesignEnvironment DesignCharacter ModelingCharacter AnimationHard Surface ModelingUV MappingRetopologyMedical IllustrationKitbashingComic ArtCaricaturePipeline DevelopingProblem Solver

Software proficiency

Maya
Maya
Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Mari
Mari
Quixel Suite
Quixel Suite
Arnold
Arnold
Marvelous Designer
Marvelous Designer
DAZ Studio
DAZ Studio
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Adobe Lightroom
Adobe Lightroom
Corel Painter
Corel Painter
Harmony
Harmony
Octane Render
Octane Render
V-Ray
V-Ray
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Fusion 360
Fusion 360
Hard Ops
Hard Ops
Boxcutter
Boxcutter
Nuke
Nuke
DaVinci Resolve
DaVinci Resolve
Python
Python

Reel

Productions

    • Video Game
      Population: One
    • Year
      2022
    • Role
      Character Concept Artist
    • Company
      Meta
    • Movie
      The Ogglies
    • Year
      2020
    • Role
      Look Development and Shading Artist
    • Company
      M.A.R.K.13™ - Studios, Stuttgart, Germany

Experience

  • Character Concept Artist at Volta
    Quebec, Canada
    July 2022 - February 2023

    I am very excited for being a part of the very creative team at Volta, Quebec and to work on the best selling battle royale game in VR "Population: One" from Meta. The task was super exciting and gave the possibility to explore the horizons of our imagination and the lengths that the modern 3D programs reach in speed, realism...

  • Look Development and Shading Artist at M.A.R.K.13™ - Studios
    Stuttgart, Germany
    January 2019 - August 2019

    I am very honored to be working on this exciting 3d animated movie in various roles. Mostly as a Look Development Artist and Shading Artist, but also as a Modeling Artist and Pipeline Developer.

    Working on this project with director Jens Møller and the team at M.A.R.K.13™ was a great experience and a lot of fun.