Matej Kovacic
3d Generalist / Concept Artist / Animator
Stuttgart, Germany
Summary
Creative and experienced 2d and 3d Generalist.
Working in the Movie, Video Game and Advertising industries.
Always looking for solutions to make the product better and to speed up the pipeline.
Keen on learning new software and new approaches.
Did I mention that I love Python :)
Skills
Concept Design3D ModelingDigital SculptingTexturingShading2D Animation3D AnimationConcept ArtIllustrationCharacter DesignEnvironment DesignCharacter ModelingCharacter AnimationHard Surface ModelingUV MappingRetopologyMedical IllustrationKitbashingComic ArtCaricaturePipeline DevelopingProblem Solver
Software proficiency
Maya
Blender
ZBrush
Substance 3D Painter
Substance 3D Designer
Mari
Quixel Suite
Arnold
Marvelous Designer
DAZ Studio
Photoshop
Illustrator
After Effects
Adobe Lightroom
Corel Painter
Harmony
Octane Render
V-Ray
Marmoset Toolbag
Unreal Engine
Unity
Fusion 360
Hard Ops
Boxcutter
Nuke
DaVinci Resolve
Python
Productions
Video Game
Population: One
Year
2022
Role
Character Concept Artist
Company
Meta
Movie
The Ogglies
Year
2020
Role
Look Development and Shading Artist
Company
M.A.R.K.13™ - Studios, Stuttgart, Germany
Experience
Character Concept Artist at Volta
Quebec, Canada
July 2022 - February 2023
I am very excited for being a part of the very creative team at Volta, Quebec and to work on the best selling battle royale game in VR "Population: One" from Meta. The task was super exciting and gave the possibility to explore the horizons of our imagination and the lengths that the modern 3D programs reach in speed, realism...
Look Development and Shading Artist at M.A.R.K.13™ - Studios
Stuttgart, Germany
January 2019 - August 2019
I am very honored to be working on this exciting 3d animated movie in various roles. Mostly as a Look Development Artist and Shading Artist, but also as a Modeling Artist and Pipeline Developer.
Working on this project with director Jens Møller and the team at M.A.R.K.13™ was a great experience and a lot of fun.